Arcane: League of Legends (2021) - Piracy Visibility Analysis Report
Animated series Netflix
Trends in Piracy Presence Over Time: Top 20 and Top 100 Google Search Results.
Executive Summary
Date of Monitoring: April 04, 2026.
This report presents an in-depth piracy visibility analysis for Arcane: League of Legends, conducted across 116 target region worldwide.
The monitoring process involved analyzing Google Search results in each region using two distinct queries in the native language: one focused on online streaming and the other on downloading Arcane: League of Legends. These queries were chosen as they are likely used by individuals seeking unauthorized access to the animated series Arcane: League of Legends.
The primary aim of this report is to deliver a comprehensive snapshot of the visibility of pirated content associated with Arcane: League of Legends within Google Search results. By focusing on both streaming and downloading activities, this report provides critical insights into the current landscape of online piracy affecting the animated series, equipping rights holders with actionable data to implement effective anti-piracy measures.
General Overview
This section provides a high-level summary of the piracy landscape for Arcane: League of Legends in the monitored region. It includes two key metrics along with visual representations of piracy appearance rates within the top search results:
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Total Detected Infringing URLs in Top 20: 0
This figure represents the total number of infringing URLs found in the top 20 search results across both search queries (online streaming and downloading) for Arcane: League of Legends. -
Total Detected Infringing URLs in Top 100: 0
This figure represents the total number of infringing URLs found in the top 100 search results across both search queries for Arcane: League of Legends.
Visual Summary
The following pie charts illustrate the percentage of infringing URLs detected within the Top 3, Top 10, Top 20, and Top 100 Google search results for Arcane: League of Legends. These visualizations offer a clear overview of piracy visibility across prominent search rankings, highlighting the extent of the issue at different levels of search result prominence.
Piracy Presence in
Top 3 (%)
Piracy Presence in
Top 10 (%)
Piracy Presence in
Top 20 (%)
Piracy Presence in
Top 100 (%)
Zooming in on Piracy's Global Footprint
This section analyzes the prevalence and visibility of pirated content for Arcane: League of Legends across multiple countries, highlighting geographic hotspots where infringing content is most accessible. This analysis provides valuable insights into regions significantly impacted by piracy, guiding targeted anti-piracy strategies.
Piracy-Affected Regions by Infringements
| Total Infringements | Piracy Presence Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Region | Top 3 | Top 10 | Top 20 | Top 100 | Top 3 | Top 10 | Top 20 | Top 100 | |
| 1 | Africa | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 2 | APAC | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 3 | Europe | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 4 | LATAM | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 5 | MENA | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 6 | North America | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
Piracy-Affected Countries by Infringements
| Total Infringements | Piracy Presence Rate | ||||||
|---|---|---|---|---|---|---|---|
| Country | Top 10 | Top 20 | Top 100 | Top 10 | Top 20 | Top 100 | |
| 1 | Albania | 0 | 0 | 0 | 0% | 0% | 0% |
| 2 | Algeria | 0 | 0 | 0 | 0% | 0% | 0% |
| 3 | Angola | 0 | 0 | 0 | 0% | 0% | 0% |
| 4 | Argentina | 0 | 0 | 0 | 0% | 0% | 0% |
| 5 | Armenia | 0 | 0 | 0 | 0% | 0% | 0% |
| 6 | Australia | 0 | 0 | 0 | 0% | 0% | 0% |
| 7 | Austria | 0 | 0 | 0 | 0% | 0% | 0% |
| 8 | Azerbaijan | 0 | 0 | 0 | 0% | 0% | 0% |
| 9 | Bahrain | 0 | 0 | 0 | 0% | 0% | 0% |
| 10 | Belarus | 0 | 0 | 0 | 0% | 0% | 0% |
| 11 | Belgium | 0 | 0 | 0 | 0% | 0% | 0% |
| 12 | Belize | 0 | 0 | 0 | 0% | 0% | 0% |
| 13 | Benin | 0 | 0 | 0 | 0% | 0% | 0% |
| 14 | Bolivia | 0 | 0 | 0 | 0% | 0% | 0% |
| 15 | Botswana | 0 | 0 | 0 | 0% | 0% | 0% |
| 16 | Brazil | 0 | 0 | 0 | 0% | 0% | 0% |
| 17 | Bulgaria | 0 | 0 | 0 | 0% | 0% | 0% |
| 18 | Burkina Faso | 0 | 0 | 0 | 0% | 0% | 0% |
| 19 | Cameroon | 0 | 0 | 0 | 0% | 0% | 0% |
| 20 | Canada | 0 | 0 | 0 | 0% | 0% | 0% |
| 21 | Central African Republic | 0 | 0 | 0 | 0% | 0% | 0% |
| 22 | Chile | 0 | 0 | 0 | 0% | 0% | 0% |
| 23 | Colombia | 0 | 0 | 0 | 0% | 0% | 0% |
| 24 | Costa Rica | 0 | 0 | 0 | 0% | 0% | 0% |
| 25 | Croatia | 0 | 0 | 0 | 0% | 0% | 0% |
| 26 | Cyprus | 0 | 0 | 0 | 0% | 0% | 0% |
| 27 | Czech Republic | 0 | 0 | 0 | 0% | 0% | 0% |
| 28 | Democratic Republic of the Congo | 0 | 0 | 0 | 0% | 0% | 0% |
| 29 | Denmark | 0 | 0 | 0 | 0% | 0% | 0% |
| 30 | Djibouti | 0 | 0 | 0 | 0% | 0% | 0% |
| 31 | Dominican Republic | 0 | 0 | 0 | 0% | 0% | 0% |
| 32 | Ecuador | 0 | 0 | 0 | 0% | 0% | 0% |
| 33 | Egypt | 0 | 0 | 0 | 0% | 0% | 0% |
| 34 | El Salvador | 0 | 0 | 0 | 0% | 0% | 0% |
| 35 | Estonia | 0 | 0 | 0 | 0% | 0% | 0% |
| 36 | Finland | 0 | 0 | 0 | 0% | 0% | 0% |
| 37 | France | 0 | 0 | 0 | 0% | 0% | 0% |
| 38 | Gabon | 0 | 0 | 0 | 0% | 0% | 0% |
| 39 | Georgia | 0 | 0 | 0 | 0% | 0% | 0% |
| 40 | Germany | 0 | 0 | 0 | 0% | 0% | 0% |
| 41 | Ghana | 0 | 0 | 0 | 0% | 0% | 0% |
| 42 | Greece | 0 | 0 | 0 | 0% | 0% | 0% |
| 43 | Guatemala | 0 | 0 | 0 | 0% | 0% | 0% |
| 44 | Honduras | 0 | 0 | 0 | 0% | 0% | 0% |
| 45 | Hungary | 0 | 0 | 0 | 0% | 0% | 0% |
| 46 | Iceland | 0 | 0 | 0 | 0% | 0% | 0% |
| 47 | India | 0 | 0 | 0 | 0% | 0% | 0% |
| 48 | Indonesia | 0 | 0 | 0 | 0% | 0% | 0% |
| 49 | Iraq | 0 | 0 | 0 | 0% | 0% | 0% |
| 50 | Ireland | 0 | 0 | 0 | 0% | 0% | 0% |
| 51 | Italy | 0 | 0 | 0 | 0% | 0% | 0% |
| 52 | Ivory Coast | 0 | 0 | 0 | 0% | 0% | 0% |
| 53 | Jamaica | 0 | 0 | 0 | 0% | 0% | 0% |
| 54 | Jordan | 0 | 0 | 0 | 0% | 0% | 0% |
| 55 | Kazakhstan | 0 | 0 | 0 | 0% | 0% | 0% |
| 56 | Kenya | 0 | 0 | 0 | 0% | 0% | 0% |
| 57 | Kuwait | 0 | 0 | 0 | 0% | 0% | 0% |
| 58 | Kyrgyzstan | 0 | 0 | 0 | 0% | 0% | 0% |
| 59 | Latvia | 0 | 0 | 0 | 0% | 0% | 0% |
| 60 | Lebanon | 0 | 0 | 0 | 0% | 0% | 0% |
| 61 | Libya | 0 | 0 | 0 | 0% | 0% | 0% |
| 62 | Lithuania | 0 | 0 | 0 | 0% | 0% | 0% |
| 63 | Malawi | 0 | 0 | 0 | 0% | 0% | 0% |
| 64 | Malta | 0 | 0 | 0 | 0% | 0% | 0% |
| 65 | Mexico | 0 | 0 | 0 | 0% | 0% | 0% |
| 66 | Moldova | 0 | 0 | 0 | 0% | 0% | 0% |
| 67 | Morocco | 0 | 0 | 0 | 0% | 0% | 0% |
| 68 | Mozambique | 0 | 0 | 0 | 0% | 0% | 0% |
| 69 | Namibia | 0 | 0 | 0 | 0% | 0% | 0% |
| 70 | Netherlands | 0 | 0 | 0 | 0% | 0% | 0% |
| 71 | New Zealand | 0 | 0 | 0 | 0% | 0% | 0% |
| 72 | Nicaragua | 0 | 0 | 0 | 0% | 0% | 0% |
| 73 | Niger | 0 | 0 | 0 | 0% | 0% | 0% |
| 74 | Nigeria | 0 | 0 | 0 | 0% | 0% | 0% |
| 75 | Norway | 0 | 0 | 0 | 0% | 0% | 0% |
| 76 | Oman | 0 | 0 | 0 | 0% | 0% | 0% |
| 77 | Palestine | 0 | 0 | 0 | 0% | 0% | 0% |
| 78 | Panama | 0 | 0 | 0 | 0% | 0% | 0% |
| 79 | Paraguay | 0 | 0 | 0 | 0% | 0% | 0% |
| 80 | Peru | 0 | 0 | 0 | 0% | 0% | 0% |
| 81 | Philippines | 0 | 0 | 0 | 0% | 0% | 0% |
| 82 | Poland | 0 | 0 | 0 | 0% | 0% | 0% |
| 83 | Portugal | 0 | 0 | 0 | 0% | 0% | 0% |
| 84 | Puerto Rico | 0 | 0 | 0 | 0% | 0% | 0% |
| 85 | Qatar | 0 | 0 | 0 | 0% | 0% | 0% |
| 86 | Republic of the Congo | 0 | 0 | 0 | 0% | 0% | 0% |
| 87 | Romania | 0 | 0 | 0 | 0% | 0% | 0% |
| 88 | Russia | 0 | 0 | 0 | 0% | 0% | 0% |
| 89 | Saudi Arabia | 0 | 0 | 0 | 0% | 0% | 0% |
| 90 | Senegal | 0 | 0 | 0 | 0% | 0% | 0% |
| 91 | Serbia | 0 | 0 | 0 | 0% | 0% | 0% |
| 92 | Sierra Leone | 0 | 0 | 0 | 0% | 0% | 0% |
| 93 | Singapore | 0 | 0 | 0 | 0% | 0% | 0% |
| 94 | Slovakia | 0 | 0 | 0 | 0% | 0% | 0% |
| 95 | Slovenia | 0 | 0 | 0 | 0% | 0% | 0% |
| 96 | South Africa | 0 | 0 | 0 | 0% | 0% | 0% |
| 97 | South Korea | 0 | 0 | 0 | 0% | 0% | 0% |
| 98 | Spain | 0 | 0 | 0 | 0% | 0% | 0% |
| 99 | Sweden | 0 | 0 | 0 | 0% | 0% | 0% |
| 100 | Switzerland | 0 | 0 | 0 | 0% | 0% | 0% |
| 101 | Tajikistan | 0 | 0 | 0 | 0% | 0% | 0% |
| 102 | Thailand | 0 | 0 | 0 | 0% | 0% | 0% |
| 103 | Togo | 0 | 0 | 0 | 0% | 0% | 0% |
| 104 | Tunisia | 0 | 0 | 0 | 0% | 0% | 0% |
| 105 | Turkey | 0 | 0 | 0 | 0% | 0% | 0% |
| 106 | Turkmenistan | 0 | 0 | 0 | 0% | 0% | 0% |
| 107 | Ukraine | 0 | 0 | 0 | 0% | 0% | 0% |
| 108 | United Arab Emirates | 0 | 0 | 0 | 0% | 0% | 0% |
| 109 | United Kingdom | 0 | 0 | 0 | 0% | 0% | 0% |
| 110 | United States | 0 | 0 | 0 | 0% | 0% | 0% |
| 111 | Uruguay | 0 | 0 | 0 | 0% | 0% | 0% |
| 112 | Uzbekistan | 0 | 0 | 0 | 0% | 0% | 0% |
| 113 | Venezuela | 0 | 0 | 0 | 0% | 0% | 0% |
| 114 | Vietnam | 0 | 0 | 0 | 0% | 0% | 0% |
| 115 | Zambia | 0 | 0 | 0 | 0% | 0% | 0% |
| 116 | Zimbabwe | 0 | 0 | 0 | 0% | 0% | 0% |
Charts
This section presents a visual representation of the data for easier understanding and comparison.
Piracy Overview by Country: A chart ranking countries based on the number of infringing URLs in search results.
Infringing URLs by Query Type: A chart showing the distribution of infringing URLs for online viewing versus downloading through torrents.
Search Queries Breakdown
This section provides a detailed breakdown of the prevalence of pirated content for Arcane: League of Legends across the monitored regions, organized by specific search queries. It allows readers to compare the visibility of infringing URLs by search query and identify the regions where pirated content is more accessible in search results.
| Region | Domain | Language | Search Query | Infringing URLs detected in top 20 | Infringing URLs detected in top 100 |
|---|
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LoginLegend and Data Methodology
For a comprehensive explanation of our data collection and analysis methods, please visit the dedicated page: Legend and Data Methodology. This page provides in-depth insights into the research process, including data sources, collection techniques, and key metrics employed.
By exploring this dedicated page, you will gain a deeper understanding of the data behind the chart and its reliability.
Arcane: League of Legends (2021): A Groundbreaking Animated Series with Global Impact
In 2021, Riot Games and Fortiche Production unveiled Arcane: League of Legends, a visually stunning and emotionally gripping animated series that quickly became a cultural phenomenon. Based on the world and characters of the immensely popular video game League of Legends, the series expanded the lore of the franchise while captivating both long-time fans and newcomers. With its compelling storytelling, groundbreaking animation, and universal themes, Arcane set a new standard for video game adaptations.
Plot Overview: Origins and Conflicts
Set in the dual cities of Piltover and Zaun, Arcane explores the origins of several iconic League of Legends champions, including sisters Vi and Jinx. The series delves deep into their tragic backstory, following their journey from childhood in the impoverished undercity of Zaun to their eventual estrangement as adults.
The narrative weaves themes of class struggle, ambition, and loyalty as tensions between the utopian Piltover and the industrial, downtrodden Zaun reach a boiling point. Amid the chaos, the development of Hextech—a revolutionary technology capable of harnessing magical energy—threatens to disrupt the fragile balance of power.
With its blend of political intrigue, personal drama, and explosive action, Arcane transcends traditional genre boundaries, offering a layered and thought-provoking story.
Production: A Collaborative Masterpiece
Arcane was created through a close collaboration between Riot Games and the French animation studio Fortiche Production. The series took over six years to develop, reflecting the meticulous effort and passion that went into every detail. Riot Games’ deep knowledge of its game’s lore combined with Fortiche’s innovative animation techniques resulted in a series that was both visually breathtaking and narratively rich.
The unique animation style blends 2D and 3D elements, creating a painterly aesthetic that sets Arcane apart from traditional animated shows. Every frame feels like a work of art, with dynamic action sequences, expressive character designs, and immersive world-building.
The voice cast, featuring talents like Hailee Steinfeld (Vi), Ella Purnell (Jinx), and Kevin Alejandro (Jayce), brought emotional depth to the characters, ensuring that their struggles and triumphs resonated with viewers.
Release Strategy and Global Reception
Arcane premiered on Netflix on November 6, 2021, with a unique release format that split the series into three acts, each containing three episodes. This episodic approach allowed audiences to digest the story in chapters, creating anticipation and fostering discussion after each release.
The series debuted in over 190 countries, with localizations in multiple languages, ensuring its accessibility to a global audience. Riot Games further enhanced the launch with in-game events, collaborations, and marketing campaigns that celebrated Arcane across its gaming ecosystem.
Critics and audiences alike praised the series for its storytelling, visual innovation, and emotional depth. Arcane holds a 100% score on Rotten Tomatoes and boasts high ratings on platforms like IMDb, reflecting its universal acclaim.
Piracy Report: A Double-Edged Sword of Popularity
As one of the most talked-about shows of 2021, Arcane faced significant challenges from online piracy. Despite its availability on Netflix, unauthorized copies quickly spread across torrent sites, illegal streaming platforms, and social media.
Key Findings from Our Analysis:
Thousands of illegal copies surfaced online within days of each act’s release.
High activity was noted in regions with limited access to Netflix, underscoring the importance of global availability.
Peak piracy activity occurred following the release of the final act, demonstrating the demand for the series’ climactic episodes.
These findings highlight the ongoing need for intellectual property protection and robust anti-piracy measures to safeguard creative works like Arcane.
Awards and Accolades
Arcane made history as the first streaming series to win an Emmy for Outstanding Animated Program, a testament to its quality and impact. The series also earned numerous other awards, including Annie Awards for its animation and voice acting.
The soundtrack, featuring artists like Imagine Dragons and Bea Miller, added another layer of immersion, receiving praise for complementing the series’ tone and themes. Songs like “Enemy” became global hits, further cementing Arcane’s cultural footprint.
Themes and Legacy
At its core, Arcane is a story about family, ambition, and the cost of progress. The fractured relationship between Vi and Jinx serves as the emotional centerpiece, offering a poignant exploration of love, guilt, and redemption. Meanwhile, the political struggles between Piltover and Zaun reflect broader themes of inequality and power dynamics.
The series’ ability to balance intimate character arcs with expansive world-building has set a new benchmark for video game adaptations, proving that such stories can resonate beyond their gaming origins.
Anti-Piracy and Copyright Protection
The widespread piracy of Arcane underscores the challenges faced by content creators in protecting their works. Unauthorized distribution not only impacts revenue but also diminishes the value of intellectual property. By raising awareness of these issues and advocating for improved piracy prevention strategies, stakeholders can ensure that groundbreaking series like Arcane are safeguarded for future audiences.
Conclusion: A Cultural Milestone
Arcane: League of Legends is more than just a series—it’s a cultural milestone that has redefined what video game adaptations can achieve. With its rich storytelling, innovative animation, and global impact, it has set a new standard for the genre and opened the door for future expansions of the League of Legends universe.
As the series continues to reach new audiences, it’s essential to protect its legacy through effective content protection and anti-piracy efforts, ensuring that fans can experience this masterpiece as intended.